KUD // 01

Kudal station crowd lab

Supplied SKP geometry + textures · calibrated routes · complete train set

Reading source manifest…
FLOW STATUS
PEAK DENSITY p/m²
PASSENGERS
WALK SPEED m/s
BRIDGE LOAD %
Move across plane WASD
TARGET X — · Z —

Hold to travel · double-click ground to recenter

LOADING TEXTURED SKP SIMULATION

0%

Preparing 3.25 million triangles and source textures…

SIM CLOCK 00:00
TRAIN MOVEMENT DWELL Z —
Drag to orbit · Shift/right/middle-drag to pan · WASD/arrows move · double-click ground to recenter